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update Aggiornamenti DCS

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https://www.digitalcombatsimulator.c...a/2.5.6.54046/

DCS World
Shader compilation error on big display resolution - fixed.
Added some single missions for Syria map: A-10C, Mi-8, Su-27.

ME. Added a new country Lebanon.

ME. Combined Joint Task Forces Red, Combined Joint Task Forces Blue, United Nations Peacekeepers - added as new countries


DCS C-101 Aviojet by AvioDev
Improved cockpit textures

Fixed the following textures: standby horizon, RMI indexes and brightness of V/UHF, VHF and NAV transfer push-buttons of C-101CC rear cockpit

NS 430 is now available for rear cockpit, both for C-101EB and C-101CC. Added setup option to Mission Editor

Reduced brightness of C-101EB Flight Director buttons

Added transfer over the network of IFR hood and NS 430 presence and position

Updated EN and ES localizations

Formation lights switch is operative again

Removed power up/cool down times of formation lights. They get now desired brightness instantly

Fixed wing tip formation lights flickering


DCS SA-342 by Polychop Simulations
Adjusted gunsight / mistral sight glass opacity and reflectiveness.


DCS MiG-19P by RAZBAM
ARK-5 Frequency tuning handle issues fixed.

Damage not transferring to FM physics correctly in some cases.

Increase allowed roll rate tolerance for aileron damage effect from 90 to 120 degrees per second.


DCS MiG-21bis by Magnitude 3
Introduced structural damage on g-overloads.

Introduced pitch stability changes in case of manual ARU operation.

Enabled navigation data loading for all existing terrains.

Added navigation data for Syria.

Updated navigation data for The Channel.

Added instant action missions for Syria

Tuned SAU recovery and automatic landing operations.

Fixed IR missiles from locking on to the sun under the horizon.

Fixed ASP reticle from being centered on a radar locked target.

Adjusted Radar code for FPS increase...see note:

NOTE: The radar FPS fix is still WIP and asks for user feedback.


DCS JF-17 by Deka Ironwork Simulations
Fixed: AG radar EXP/DBS mode render (Thank ED)

Fixed: AG radar DBS1/2 image refresh

Fixed: RWR database cleared after repair

Fixed: WMD7 bypass BIT in cold start

Added HNS initial implementation

Adjust INS FAST/GC drift

Adjust MFCD/HUD/UFCP brightness when born at night

Removed wmd7 ir pointer (for debug purpose)

Removed “mimic” echo (white dots) in AG radar MAP mode


DCS F-14B by Heatblur Simulations
NEW: Added fire and smoke animations for engine fire and compressor stalls (WIP).

Fixes to Cage the Bear Campaign - thank you Kaba!

Several fixes to Quickstart missions.

Fixed ARC-159 mode keybindings (guard,manual,preset,inc,dec).

Jester will set AN/ARC-182 to AM now when starting cold.

Fixed AOA Indexer Brightness step up/down keybindings.


DCS AJS-37 by Heatblur Simulations
NEW: Added 5 Quickstart missions for Syria and 2 Quickstart missions for the Channel Map

Fix to AI logic in Mjolnir Response Mission 2

Fixed RB-24J



DCS F-18C Hornet by ED
Added new rendering for EXP 1/2/3 mode.

WWII models that have no AG radar signature - Fixed

Modern ground vehicles models that have no AG radar signature - Fixed

Static objects AG radar signature issues - Fixed

All static buildings have no AG radar signature - Fixed

A/G radar - DBS: FRZ picture disappear if you will move outside scan area - Fixed


DCS F-16C Viper by ED
Added Israeli and Turkish skins.


DCS: P-47D Thunderbolt by ED
Updated flight manual (fixed typos, minor further updates).


DCS L-39 by ED
Failures, assigned in Mission Editor, don't work - fixed.


DCS Flaming Cliffs by ED
Su-33. Ramp start is possible only with power off - fixed.

DCS A-10C Warthog by ED
Restored assigned engine failures in old missions.


DCS Mi-8MTV2 by ED
Spring Tension campaign. Mission 18: two helicopters spawn on one place - fixed.


DCS I-16 by OctopusG
Fixed broken controls animation in the cockpit.


DCS Syria map by Ugra Media
Fixed:

known bugs in airfields taxiing

known bugs in airfields parking

known bugs in airfields lighting

bugs in collisions and lighting in stadiums

bug when forest rendering range setting now works improperly

Improved:

airfields lighting at parkings

"collision shells" of objects, including helipads in hospitals

lighting of city blocks and unique objects

scenes around unique objects

surface textures, fixed joints and artifacts around roads

scenes of airfields in the takeoff and landing courses

"collision shells" of trees

map wallpaper


Campaigns
A-10C Advanced Aircraft Training Qualification Campaign by Maple Flag:

TAC14 - Adjusted Helicopter Altitudes.

TAC15 - Minor text dialogue change.

TAC16 - Corrected Flight Examiner takeoff time.


F/A-18C Raven One campaign by Baltic Dragon

Mission 01: Prevented USS Vincent Aiello from shooting at Iranian patrol boat. Added information about the campaign guide to the briefing. Fixed rare issue where SPACE BAR command for radio check would not work (replaced with F-10 menu instead).

Mission 03: Adjusted part with enemy MANPAD shooting at player's wingman.

Mission 05: Prevented a rare occurrence where UAE M-2000 would slam into player when refueling.

Mission 06: Updated kneeboard (added Marshal frequency).

Mission 07: Updated speed of recovery helo.

Mission 08: Updated starting location of Raven 12 - she is no longer blocked by static aircraft.

Mission 10: Fixed issue where campaign would not progres if player didn't refuel.

Mission 13: Fixed faulty trigger detecting when player lands.
 

 

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https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.5.6.55363/

 

Dear Customers,

Today we release the Open Beta with several high priority issues for the Hornet AIM-9 family which were discovered yesterday. However, I decided to release this OB because it delivers significant changes made by our partners to the aircraft that are very important for you and we prepared new features for Hornet and Viper.

The issues will be fixed and updated during the coming week.

Sincerely,

Kate Perederko

Chief Operating Officer

DCS World

  • AIM-120 missile. The probability of countermeasure spoofing returned to the old value.
  • Replay system. User tracks in some condition replay with very low FPS - fixed.
  • Infantry not engaging each other - fixed.
  • AI aircraft using high drag MK 82 Snakeye not below 1000ft - fixed.
  • Crash to desktop on wingman actions - fixed.
  • Ground AI vehicles no longer move on their own to use weapons - fixed.
  • Piston engine fire effect is fixed.
  • Enabled all aircraft types to rearm from friendly FARP objects.
  • Decreased range opens fire Soldier with M1 Garand from 1200 to 500 meters.
  • F-14 AI will operate on the ground parkings with folded wings.
  • Web RTC. Updated GUI.
  • AI Ju-88 and A-20 ignore reaction to threat settings - fixed.
  • ME. Metric and imperial sometimes displayed incorrectly - fixed.
  • Third Reich pilot model. Remove Swastika from Iron Cross.
  • Increased g-tolerance of pilot.
  • Effects. The Speed smoke and fire was improved.
  • Sound. Added a more robust workaround for broken drivers.
  • Mouse input. Added ability to assign commands to extra mouse buttons.
  • Modern SAMs (S-300, Patriot, Tor, SM etc.) have to engage aircraft weapons like ARM, tactical and cruise missiles. Restored ability.
  • Starting WP for ships has a speed of 0 km\h by default.
  • Western RWR:
    • Added symbol for new Kuznetsov (2017) - SW
    • Changed indications of SAM search RADARs

DCS MiG-21bis by Magnitude 3

  • Tuned ARU to measure speed and altitude more accurately.
  • Tuned AA missile range and tracking features for the R-3S/R, R-13M/M1, and R-60.
  • Tuned RS-2US and R-55 missiles ranges and tracking features to a limited extent, according to little available credible data.
  • Fixed AA missile IR sensors from targeting the sun below the horizon and behind obstacles.
  • Increased the front leg spring force to improve shimmy dampening.
  • Adjusted Syria instant action missions.

DCS AJS-37 by Heatblur Simulations

  • Added Roadbase mission for Syria Map.
  • Added more Quickstart missions for Syria Map.
  • Reduced opacity of HUD and Canopy glass.
  • Increased night illumination of ADI.
  • Tweaked wheel brake effectiveness.
  • Fixed RB-05 Flare visibility.
  • Updated RB-24J to sync with ED AIM-9P.
  • Fixed RB-05 Cover appearing after missile is fired, instead of before.

DCS F-14B by Heatblur Simulations

  • NEW! Added ability to hide HUD Camera: click the HUD camera in the cockpit to remove it. (F-14 pilots could carry hex wrenches to remove the HUD camera, especially for landing).
  • Fixed ARC-159 keybinds (and reverted preset/guard being switched).
  • Fixed "stab in, else out" and "stab out, else in" keybinds for the radar control panel.
  • Fixed Syria Instant Action mission issues.
  • Synced AIM-7 data to latest ED AIM-7 changes.
  • Tweaked AIM-54 PN coefficients for smoother transitions and a slightly better effect at long range (to try and counter the disadvantages of the current terminal guidance compromise).
  • Added preliminary/ rudimentary TCS trim support (just works visually for now and remains WIP).
  • Fixed AIM-54 Logic regarding TCS Target tracking.
  • Taught JESTER to turn on AWG-9/AIM-54 cooling as appropriate during poststart procedure. (Fixes cooling light not going off unless it was cycled to off and on again).
  • Fixed Cmptr/Target designator sometimes jumping slightly on HUD when designating a Ground Point.
  • Added textures to intake covers for static F-14.
  • Fixed broken shading near airbrake on top rear fuselage.
  • Fixed broken shading, AO and RoughMets on spine GPS antenna.
  • Tweaked intensity of landing light slightly.
  • Fixed lack of night illumination on RIO TID rollers.
  • Partial fix to lack of night illumination on Weapon selection roller. (Known bug: illumination shows only “turn” at the moment).
  • Fixed lack of night illumination on AWG-9 Range Gauge.
  • Flipped green/amber lights on RIO Advisory panel.
  • Fixed Ejection seat arming lever remaining after RIO Ejects.
  • Fixed possible cause for CTD during compressor stalls.

DCS AV-8B NA by RAZBAM

  • Added vertical tail damage parts and fragments.
  • Fixed damage model issue where parts would not fragment off.
  • Fixed damage model issue where weapons would sometimes remain on destroyed wings.
  • Added INS course set keybinds.
  • Added DMT now slaved to AIM-9 seeker.
  • Fixed erratic control functionality with altimeter adjustments.
  • Fixed erratic control functionality with CRS knob adjustments.
  • Fixed Comm channel selector not sequencing correctly.
  • Fixed TPOD still in power-up mode when starting initial conditions to in-air or engines on.
  • Fixed inverted HUD reject logic.
  • Fixed AGM-122 Sidearm seeker not aligning with RWR source signal.
  • Removed incorrect HUD limitations for AGM-122 Sidearm ready-for-release.
  • Fixed AIM-9 incorrectly firing when cycling from AG to AA then back to AG.
  • Added ADI cage toggle keybind.
  • Added ADI pitch adjust keybind.
  • Added GBU-32 JDAM.
  • Added GBU-54 Laser JDAM.
  • Replaced USAF AGM-65G with USN AGM-65F.
  • Fixed rudder trim in-cockpit switch not operating.
  • Fixed rudder trim indication in cockpit and in controls indicator.
  • Fixed SSS Left should now sequentially cycle between EHSD centered, EHSD decentered, and ECM pages.
  • Fixed ECM page not returning to the original MPCD format.
  • Fixed EHSD course over ground incorrect in Mag heading mode.
  • Fixed EHSD decenter display overlay getting mis-placed.
  • Fixed EHSD moving map on MPCD too bright.
  • Fixed EHSD resulting in symbology misplaced when zoom set to AUTO.
  • Fixed Course Error not showing in the EHSD.
  • Fixed font for EHSD to be correct size.
  • Fixed inverted default rocket range profile values.
  • Fixed Left MPCD brightness control not operating correctly.
  • Fixed Right MPCD brightness control not operating correctly.
  • Fixed RWR still partially functioning when turned off.
  • Fixed RWR minimum volume too loud.
  • Fixed missing RWR power/volume knob adjustment increments.
  • Added RWR Declutter option: When selecting LIM only contacts that are locked, guiding weapons or that are inside the LETHAL ring will appear.
  • Fixed pull-up cue not occuring when selected.
  • Fixed dual rack bombs not releasing in the correct order.
  • Fixed top-right rocker switch on left MPCD bleeding into bezel.
  • Fixed scaling of HUD repeater on MPCD to be correct size.
  • Fixed engine efficiency table error at very high altitudes that was resulting in higher than expected thrust loss.
  • Fixed SAAHS paddle disable incorrectly resetting stick trim position and not resetting rudder trim and will now correctly restore rudder trim when released.
  • Fixed Speedbrake logic based on SME information to extend as long as OUT is pressed and will fully retract when IN is pressed (Allows for partial extension but will always fully retract).
  • Fixed aircraft diverting in some cases prior to maneuvering tone envelope.
  • Fixed infinite coefficient values in some conditions of large body angular rates (out of control).
  • Modified structural load damage to no longer be instantaneous, now requires sustained over-tolerance for structural (wing) failure.
  • Modified TPOD axis dead-zone to be slightly reduced.
  • Added missing white indication on Emergency Battery Handle.
  • Added Emergency Gear rotation and pull in Cockpit Model.
  • Added emergency gear deployment logic.
  • Added emergency gear battery logic.
  • Updated gear handle logic.
  • Gear handle light logic corrections.
  • Added gear DN LOCK OVRD button logic.
  • Added keybinds for gear DN LOCK OVRD.
  • Added keybind for Gear Emergency Deployment.
  • Added keybind for Gear Emergency Battery Activate.
  • Corrected flat black background on some MPCD pages.
  • Corrected HUD pitch ladder behavior.
  • Corrected HUD flight path marker behavior
  • Updated TTT/TOT function to continuously calculate Command Speed (CS).
  • Added Weapons Release Tone.
  • Fixed missing seat height adjustment control. Seat model animation work-in-progress.
  • Added ejection seat ground safety handle arming logic. Ejection will not happen unless the seat is armed.

DCS M-2000C by RAZBAM

  • Added vertical tail damage parts and fragments.
  • Added support for more RWR codes.
  • Added ability to modify RWR codes dynamical via cockpit/scripts/SERVAL.lua
  • Added RWR code documentation at doc/M-2000C RWR Threat Codes.pdf
  • Fixed damage model issue where parts would not fragment off.
  • Fixed damage model issue where weapons would sometimes remain on destroyed wings.
  • Fixed S/P lights turning on where a PCA button is empty.
  • Fixed GBUs not appearing on the PCA when loading S530Ds on the wings.
  • Fixed gear handle should now blink when test light button is on the 1 position.
  • Modified autopilot roll logic improved based on updated documentation and SME input.
  • Modified structural load damage to no longer be instantaneous, now requires sustained over-tolerance for structural (wing) failure.

DCS MiG-19P by RAZBAM

  • Fixed sudden zoom out that would occur sometimes when in external aircraft view.
  • Fixed pilot hand going through canopy glass when closing the helmet visor.
  • Modified aileron damage tolerance at high speed from 120 deg/sec to greater than 150 deg/sec sustained for more than 0.5 sec.
  • Fixed damage model issue where parts would not fragment off.
  • Fixed damage model issue where weapons would sometimes remain on destroyed wings.

DCS JF-17 by Deka Ironwork Simulations

  • Added HOTAS T5 TDC re-center for CM-802AKG when releasing the key (NOTE: need to rebind the T5 up/down/left/right keys on device and keyboard if you bound it before!! Axis should not be affected).
  • Added canopy glass fog effect (defog button also functional).
  • Added special option to select cockpit model between visual quality and performance (big fps drop when warning light test on, etc).
  • Added weapon quantity limitation when set manually in SMS Load page.
  • Added UTC for Syria and Channel maps.
  • Added 07-09 missions to free campaign (full campaign plans to have 12-14 missions).
  • Added 4 quickstart missions for Syria map.
  • Added 1 multiplayer mission.
  • Fixed WMD7 BIT skip issue in cold start.
  • Fixed HUD TDC axis control.
  • Updated radar antenna scan speed for INTC/DGFT/AG.

ChinaAssetPack by Deka Ironwork Simulations

  • 093: Temp fixed torpedo explosion issue.
  • 093: Torpedo launch angle (gyro angle) now is slaved to periscope azimuth (controlled by player), therefore need to do all calculations manually by player.
  • SD-10: use aa_missile_amraam scheme (A walkaround solution of TWS launch warning for F-16/F-18). More detailed explanation.

DCS C-101 Aviojet by AvioDev

  • Fixed GPS position. (Already committed in previous revision but was not added to changelog).
  • Improved WARNING, FIRE, ANTISKID OFF, ANTISKID FAIL and CAUTION lights brightness.
  • Improved FD buttons brightness of C-101EB forward cockpit.
  • Improved AOA indexer light brightness.
  • Fixed brightness of priority transfer korry dots. Both for C-101EB and C-101CC.
  • Adjusted the following lights brightness: Fuel available indicators, fuel transfer pressure indicator, fuel FUS quantity selector, boost pump korry, fuel shutoff valve korry, engine anti-ice korry, engine computer korry, battery L and battery R korries.
  • Fixed the following lights brightness, they are now dimmed with consoles lights knob: aileron servo-actuator cutout korry, emergency fuel valve korry.
  • Labels of priority transfer korries (UHF, VHF and NAV) are now always on when electrically energized. Both for C-101EB and C-101CC.
  • Batteries temperature red lights will be off now when there is no electrical power available (this issue had been introduced recently after textures rework).
  • Minor: Removed looped cell links in aircraft setup.
  • Fixed parachute texture.
  • Added Syria map quickstart and single missions (EN and ES localizations).
  • Fixed handling of frequency set in V/TWU-740 radio of C-101CC, as there was an issue with the 0.05 digits selector.

DCS P-47D Thunderbolt by ED

  • Added 2 additional modifications: P-47D-30 (early) and P-47D-40.
  • Added new bombs and rockets for using on the aircraft.
  • Added external fuel tanks and the M10 smoke tank.
  • Updated bombs delivery procedure.
  • Updated damage visualisation.
  • Flight manual EN, RU.
  • Log book not recording P-47 stats - fixed.
  • Known issue - AI controlled aircraft have problems when aiming M8 rockets.

DCS P-51D Mustang by ED

  • Starter sound can be heard even without spinning propeller - fixed.

DCS UH-1H Huey by ED

  • Co-pilot not firing miniguns at targets - fixed.

DCS Ka-50 Black Shark by ED

  • Cockpit. Corrected OPER and OFF text on L-140 panel.

DCS MiG-15bis by ED

  • Tracer not seen on 23mm cannon - fixed.

DCS A-10C Warthog by ED

  • HUD goes to A-A mode without any Electrical power - fixed.

DCS F-16 Viper by ED

  • Added AGM-65D/G/H/K.
  • W.I.P (Add to the next OB):
    • BSGT option.
    • Uncage.
    • LOS with successful handoff on HUD.
    • It is possible to lock on with two missiles prior to launching the first missile.
    • TMS-right re-command handoff.
    • ASL on HUD for BORE mode.
  • Added AGM-88C (HAS Mode).
  • Optimize F-16 livery files - fixed.
  • SYM Rocker No Longer Working - fixed.
  • Some liveries lack textures - fixed.
  • Scan Broke for Boresight & Vertical Scan - fixed.
  • Radar: Loss of track from SAM to TWS - fixed.
  • Helmet mounted device change:
    • Added option in the ME aircraft property tab
    • Added ground crew comm
  • G Tolerance - Open Beta vs Dev Trunk - fixed.
  • Litening Phase II: Current coordinate display is not looks like in design doc and original source - fixed.
  • F-16CM TGP Will Not Power On After Takeoff - fixed.
  • Updated F-16 Guide with newly added features as required. Changes are noted on the Latest Changes page.
  • HMD Boresight ellipse displayed all time - fixed.

DCS F-18 Hornet by ED

  • Added AGR Mode.
  • Added FTT Mode (Without tracking moving target. Moving target - w.i.p).
  • Added Mark Point option.
  • Incorrect HOTAS Command for Castle Switch aft - fixed.
  • ZTOD on UFC Error - fixed.
  • Radio volume ISSUE - fixed.
  • Broken fuel transfer from external tanks - fixed.
  • SA page SAM threat rings draw order - fixed.
  • Master mode buttons A/A and A/G are pressed at mission start - fixed.
  • MK-82 Auto mode dropping long - fixed.
  • Threat circles on SA page only show if threat Icon is visible - fixed.
  • AGM-65 IR Display and SLAM display very dark - fixed.
  • Hot start should have INS selector knob in IFA - fixed.
  • EXP render issues - fixed.
  • HUD Sidewinder count does not update until zero missiles remaining - fixed.
  • Firing AIM-7F causes switch to other AIM-7 type - fixed.
  • AIM-9 HUD Count does not change until all missiles expended - fixed.
  • SELECTIVE JETTISON in STORES mode not working correctly for some stores. - fixed.
  • AIM-9 seeker and TD lock onto different targets - fixed.
  • Strange behavior when switching between A/G radar EXP modes and A/A radar - fixed.
  • With stick hidden NWS/Undesignate click spot remains and creates problems for some users - fixed.
  • AG radar EXP2-3 beam jump on first pass - fixed.
  • AG radar heading figures overlap on switch from Map to EXP1-2-3 - fixed.
  • Check UFC and radio button pushes change AM / FM status - fixed.
  • Unlimited weapons - does not respect salvo / ripple after replenishment - fixed.
  • AGM-65 A/G RDY not indicated on HUD in certain condition - fixed.
  • GACQ and VACQ Scan patterns broken - fixed.
  • COMM was turned off, new channel applied right after COMM powered up - fixed.
  • Radio volume does not turn off radio when at minimum - fixed.
  • AGM-88C disappear after launch - fixed.
  • Radar elevation coverage is incorrect - fixed.
  • TWS antenna slew messing with RWS - fixed.
  • Refueling Floodlight isn’t bright enough - fixed.
  • TGT steering is not selected after HUD, FLIR or A/G radar cursor designation - fixed.
  • HSI/SA page A/G designation diamond missing for FLIR and HUD designations - fixed.
  • Added Winwing HOTAS Hornet Files.
  • Incorrect coordinates format in Litening output in current build (decimal, but need to be precise classic one) - fixed.
  • INS Alignment: Moving aircraft should require manual waypoint 0 update - fixed.
  • Helmet mounted device change:
    • Added option in the ME aircraft property tab.
    • Added ground crew comm.
  • Added HMD EW Symbols.
  • AIM-9L & AIM9-M losing lock with control input - fixed.
  • IFA Alignment has strange effect on velocity vector and CCIP CCRP fall lines - fixed.

Known issues:

  • AIM-9L & AIM-9M Tone loss.
  • AIM-9X 'jittering' with radar lock.

DCS Supercarrier by ED

  • Added CVN-75.
  • Arleigh Burke. Added liveries.

DCS Combined Arms by ED

  • Fixed delay before deleting an assigned target in F10 view.
  • Fixed incorrect fire solution for controlled FLAK.
  • Running infantry not firing - fixed.
  • Fixed incorrect movement of units with type "on road" when rounding the road.
  • Added auto-turning on the stabilizer during auto tracking (ctrl+F10) for gun 2S6 Tunguska.
  • Fixed armor Armed Speedboat (20mm HE shells can't damage).
  • Infantry ignoring WP in mission - fixed.
  • MLRS cannot turn to use weapons - fixed.
  • Improved visibility range for infantry.

Campaigns

F/A-18C Raven One campaign by Baltic Dragon

General:

  • Added "mission complete" message to each of the missions.
  • Updated E2-C and Iranian AH-1 skins, they should be displayed correctly now.
  • Added new skin for UH-60s (Golden Angels).
  • Added briefings for all missions in PDF format to DOCS folder.
  • Updated Raven One Guide

Missions:

  • Mission 01: Prevented USS Vincent Aiello from shooting at Iranian patrol boat. Added information about the campaign guide to the briefing. Fixed rare issue where SPACE BAR command for radio check would not work (replaced with F-10 menu instead).
  • Mission 02: Updated kneeboard page with codewords. Updated designer's notes (Smoke has to take off first).
  • Mission 03: Adjusted part with enemy MANPAD shooting at player's wingman. Updated victory condition to correctly award points for destroying weapons stash / truck.
  • Mission 05: Added explanation about enabling Guard channel to Designer's Notes. Prevented a rare occurrence where UAE M-2000 would slam into player when refueling. Iranian aircraft skins should now show properly.
  • Mission 06: Updated kneeboard (added Marshal frequency).
  • Mission 07: Updated speed and position of recovery helo.
  • Mission 08: Updated starting location of Raven 12 - she is no longer blocked by static aircraft.
  • Mission 10: Removed helo sitting on the deck at mission start. Fixed issue where campaign would not progres if player didn't refuel.
  • Mission 12: Adjusted player's loadout. Fixed rare issue where despite mission success the result would be 50 points.
  • Mission 13: Updated kneeboard and waypoint number (Topaz 1). Fixed faulty trigger detecting when player lands.
  • Mission 14: Fixed problem with campaign pushing back to M13 after completing M14.

A-10C BFT Campaign by Maple Flag:

  • Missions BFT02, BFT03, BFT11: Updated AI vehicle paths to avoid collisions.

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DCS 2.5.6.57264 Open Beta 2020-11-04




DCS World

  • The new Damage Model WWII code with all last fixes is uploaded to build to start Open Public tests on the ED servers shortly. The information about how to connect to test servers will be placed on the forum soon.
  • Terrain: improved background preload for less stutters
  • Terrain surface textures: improved details at altitude for HIGH terrain texture option
  • Terrain: improved loading resources and memory management
  • Terrain: fixed excessively curved paths
  • Terrain: fixed leak after destroying scene object
  • Terrain: fixed civil traffic disappearing
  • Terrain: fixed grass disappearing
  • Trees: improved far LOD rendering
  • Trees: fixed mirroring far LOD (may break user MOD)
  • DCS crash when Land Rover 101 died - fixed
  • Big formation task aircraft placement doesn't work as intended - fixed
  • Behaviour of the AI gunners on bombers improved
  • AI Pilot Bailout Procedures were improved
  • Behavior with WGr-21 improved: fire to targets in formation only, dropped the rockets (or launchers) when engaging the dogfight
  • WWII bomber formation keeps mission set altitude during threat of AAA
  • AI Emergency Procedures - ditching on water is added
  • WWII torpedoes have better destruction force against ships now
  • Mission Editor: Added ability to Show/Hide all units of coalition (found in map options)
  • Corrected Historical Mode database
  • AI F-14s don't use TWS with AIM-54 missiles - fixed
  • MP. Dedicated Server. Client stopped on black screen when server restarted mission - fixed
  • AI MLRS do not rearm and continue to fire - fixed
  • AI Tornado GR.4 unable to mid-air refuel - fixed
  • ME. Fix displayname tasks: 'WW2 big formation' –> 'Big formation' 'WW2 Carpet bombing' –> 'Carpet bombing'
  • GUI. Name of the mission file will be taken from mission description if omitted in description .lua
  • MP. Servers are complaining of strange behaviour when RegMapStorage has no more IDs starts to log - got experimental solutions
  • Sound. Support mono USB headsets
  • Sound. Update for new sound feature Origin Sphere (wip) - P-51, Spitfire, Bf 109, Yak-52, Fw 190, and others
  • Sound. Added global origin-sphere around spatial sources
  • JDAM. Fixed satellite seeker error
  • JDAM. CEP for JDAM is equals 5 meters now
  • JDAM. Possible fix for MP sync of satellite guided weapons
  • JDAM. New features. Added onboard algorithm for finding optimal impact parameters and flightpath. Improved terminal guidance accuracy. Added zero AoA command for the last second of flight to reduce the probability of slap and to improve penetration (as on the real bombs)
  • JDAM. Improved pathfinding algorithm (+-2 degree accuracy for desired vertical angle). Improved guidance (autopilot accounts for additional path curvature due to AoA and eliminates it now). Additional autopilot adjustment
  • JDAM. Fixed g-load "freeze" bug
  • JDAM. GBU-38/54 supersonic lift correction
  • JDAM GBU-54. Fixed guidance law switching if laser spot disappears. Set laser spot lock distance to 4.5km, seeker FOV 35 degree
  • JDAM. Stiffer restrictions on miss for JDAM. JDAM launch distance tables corrected
  • Added new AGM-65L model
  • JDAM. A JDAM bomb without GPS navigation flies only by INS without SatNav correction. So it will have CEP about 5 times more
  • AGM-84A/D Harpoon. Increase seeker search range from 28 to 45km
  • AGM-84H terminal stage parameters update
  • CBU-87/97/103/105. Reduced the influence of the wind
  • SEAD task. AIs will try not to enter the lethal zone of SAMs and will not attack SAMs with guns
  • AI unable to drop multiple JDAMs on a single attack run - fixed
  • AIs optic sensors will take into account the blindness by sun
  • AI. Reduced the probability of AI planes falling into the water during air combat
  • AI. Air combat improvement when the wingman has BVR missile and opportunity to shoot
  • AI. Fixed a bug leading to incorrect placement of AI aircraft on the surface when activated during a mission
  • AI goes to ground collision when used Mk-82 AIR "Ballute" - fixed
  • AI. Two runways blocked by unit one clear's but other which is blocked allows clearance - fixed
  • AI aircraft stuck on some runways before takeoff - fixed
  • AI. Corrected the helicopter group landing
  • AI. Mi-8 jitters during taxi to takeoff - fixed
  • AI. Improved Supercarrier compatibility of Heatblure F-14. Wing config during ship taxi fixed
  • AI WWII. AI pilots will go bail-out faster. Added dead AI pilot lean head animation
  • Aerobatics task. Added Horizontal Eight
  • AI Mi-24. The argument for opening the optics doors is not transmitted in MP - fixed
  • AI will not go to takeoff with significant damages
  • AI with damage after landing will not remain on the runway
  • AI. Aircraft wreckage destroyed on the ground will be removed in 3 minutes
  • Radio. WWII. Restored radiocommand “Cover Me”
  • AI behaves incorrectly during a follow task in some cases - fixed
  • Update of Russian Localization (GUI mission list)
  • AI aircraft goes to collision during taxiing to the runway in some cases - fixed
  • AI. Carrier based aircraft unable to find the parking spot in ME if landing at an airbase - fixed
  • MP. Dedicated Server. Neutral units appear as RED on client - fixed
  • ME. Unable to move the first unit of a group, without moving the entire group - fixed. Moving the first unit is possible with Left Ctrl
  • ME. Loading Static template with higher unit/groupIds makes new Ids larger - fixed
  • ME. After saving the mission aircraft start up heading changes to heading to the first waypoint - fixed
  • Mission generator. The player will be able to rearm and refuel at his airbase in the generated mission
  • MP. Multiplayer: Airfield doesn't turn runway light after changing night-day-night - fixed
  • ME. Added ability to set engagement range for SAMs in percent of full range. Advances Actions -- Set Option -- Interception range
  • ME. The mission editor will generate an error while loading a mission if a unit has a linkUnit assigned to it and the object type does not exist - fixed
  • SSE. When using the scripting function coalition.addGroup the groupId value passed within the table is ignored and a value is automatically assigned - fixed
  • MP. Select Role window. Added filters and search box for slots
  • AI. Crash on wcPlane::Select_Flight_Task - fixed
  • AI. After taking damage and a decision to crash landing, the plane became immune to further damage and could fly without wings - fixed
  • AI. Strange oscillation behaviour of planes in Syria when trying to get to a set altitude - fixed
  • Updated DE, CN, RU, FR localization

DCS AJS-37 Viggen by Heatblur Simulations

  • Fix to HUD shutting of in sidewinder fast select mode.
  • Added invisible FARP object. Single parking spot. (I'll write up a guide on the new FARP mechanics)
  • Added Caukasus short-field training instant action mission.
  • Fix to CTD related to saved-games folder in non-latin script.



DCS AV-8B NA by RAZBAM

  • GBU-54 are now loaded on DITERs
  • Removed all TERs with 3 bombs from Stations 3 and 5
  • Improved JDAM Relative targeting procedure. Now it is possible to do multiple JDAM relative releases
  • Improved: High Drag bombs can now be released as Low Drag
  • Improved: Ghost Velocity Vector on HUD will now flash when at limits of HUD display area
  • Improved: Long Winc does not disable JDAM Relative Targeting (TOO mode). To disable you must undesignate
  • Added flight control system joystick switch abstraction keybinds
  • Fixed: FPM erratic behavior in NAV or AG mode when total velocity close to zero
  • Fixed: TPOD/JDAM CTD when releasing the bombs
  • Fixed: TPOD erratic behavior when using JDAMs
  • Fixed GBU-32 not tracking
  • Fixed Waypoint Icon not visible if designated and NWS is pressed
  • Fixed Com channel selector keybind incorrect behavior
  • Fixed LAR rings not showing on EHSD for GBU-54
  • Fixed EHSD ground track digits still use TRUE when EHSI is set to MAGNETIC
  • Fixed: No markpoint menu option in AG mode
  • Fixed: DMT roll stabilization when in A/A mode
  • Fixed: AGM-65F internal handling inconsistency
  • Fixed: HUD Velocity Vectors going invisible at some limits of HUD display area
  • Fixed: Release tone to sound after each release
  • Fixed: NSW not changing IRMAV FOV when missile is uncaged
  • Fixed: AAR zone circle out of position when EHSD is decentered
  • Fixed: Various issues with the caged velocity vector
  • Updated: AUTO release mode. New procedure is in the Forums
  • Updated: TPOD Functionality for G4 integration with aircraft systems:
    • TDC button (PB14) has been deleted. TDC modes are now only two: AC TDC and HTS
    • HTS TDC now updates System Designation
    • Super Wide FOV (SWFV) mode has been enabled (PB10)
    • LSS/LST Mode has been improved. To enable LSS/LST you must long press PB19 (INR)
    • Zoom factor has been incremented from 10x to 16x. Zoom factor increases/decreases by 0.3X
    • Zoom factor now changes when long pressing PB3 or PB4
    • New laser modes have been added
    • Tracking has been modified: AR (Area Track) only locks a ground position. PT (Point Track) can lock a moving target. MT (Moving Target) works the same as PT
    • When the TPOD is the SOI, NWS slaves the sensor to the aircraft system designation


DCS M-2000C by RAZBAM

  • Fixed: Missing wheels
  • Fixed: left/right wheel brake combined axis command not working
  • Fixed: throttle deadzone at high throttle
  • Fixed: Various issues with the caged velocity vector


DCS C-101 Aviojet by AvioDev

  • Fixed and improved startup training missions (EN, ES and CN)
  • Fixed basic visual flight training mission (EN and ES)
  • Fixed radios and navaids lesson 1 (EN, ES and CN)
  • Fixed IFR Flight training mission (EN, ES and CN)
  • Fixed Guns and Rockets training mission
  • Changed direction of engine y moment (pitch moment)
  • Fixed Bombs training missions, EN and ES
  • Fixed Sea Eagle training missions, EN and ES
  • Fixed Air Combat training mission, both EN and ES. Fixed typo in EN version of that mission name too
  • C-101 mach number indicator scale reaches now 1.0
  • Cockpit lighting knobs do not deploy the gear anymore when flying multicrew
  • Updated fuel selector switches sync in multicrew, now the cockpit switch is moved, instead of directly setting the variable for Flight Model
  • Now Flight Model takes into account rear cockpit fuel transfer switches positions (manual or forward cockpit priority)
  • Added lighting to OFF labels in forward cockpit fuel panel
  • Fixed sound error message at engine shutdown
  • Improved aircraft stabilization at mission air start, since stabilizer position initialization was slightly off after latest flight model changes (WIP)
  • Added Georgia fictional liveries
  • Fixed trim system in multicrew (it doesn’t desynchronize now over time)
  • Removed trim tone when acting on the trim if the aircraft is controlled from another seat in multicrew
  • Electric load of batteries is now balanced according to their current capacities
  • 'Sight Sun Filter' and 'Smoke On Ground' properties set in Mission Editor show now correctly to clients in multiplayer
  • Improved synchronization of flight controls position in multicrew (when the client doesn’t have control, won’t be able to move the stick)


DCS SA-342 Gazelle by Polychop Simulations

  • Fixed RWR symbology
  • Fixed TV targeting symbology
  • Fixed laser rangefinder symbology


DCS JF-17 by Deka Ironwork Simulations

  • Added external fog and MFCD screen animations for player and AI
  • Added 2 training missions
  • Added more keyboard/device bindings
  • Should fix slew axis reverse on C701 when zoomed in
  • Fixed TOT desired speed
  • Fixed T5 differences between axis and buttons
  • Fixed inlet total pressure recovery coefficient at lower speeds
  • Fixed gain/level value display in WMD7 page
  • Fixed HUD brt/cont adjustment
  • Fixed CM802AKG keeps tracking target even outside FOV, now will return to MITL mode, seeker returns to search mode
  • Fixed wheel brake axis first half no effect issue (general rudder axis should give -1 ~ 1 input)
  • Removed blank angle for AG radar (because no SAR feature)
  • Adjusted actuator rate or Elevator and ailerons
  • Adjusted WMD7 IR WH/BH effect (still WIP)
  • Adjusted deadzone for antenna axis
  • Revised landing gear drag & damage model
  • If born on ground, force WOW to true during the first few seconds to avoid gear up due to improper external device switch position
  • If hpt/spt is notching, hpt/spt position will be predicted and target box on HUD blinking


ChinaAssetPack by Deka Ironwork Simulations

  • Fixed zbd-04, hq-7 collision models
  • Fixed C-802AK crashed into sea issue
  • Fixed static warning board missing in game issue
  • Adjusted BRM-1 engine for reasonable range

DCS F-18C Hornet by ED

  • Added Azimuth / Elevation Radar Sublevel (FLIR Sublevel/AUTO IFF/MIDS - W.I.P)
  • Added PRECISE and GRID Coordinate Entry
  • Added Datalink Symbols on HMD
  • Added HMD control page from SUPT
  • Added IN LAR indication
  • Added FTT mode for moving targets
  • JDAM:
    • Added input of terminal parameters. (DLZ for terminal data - W.I.P)
  • DCS Hang / crash with jettison procedure - Fixed
  • AACQ mode - Correction of the logic of work (W.I.P)
  • Datalink in the Hornet only works in the day, not at night - Fixed
  • HMD A/A indicators don't match HUD A/A Indicators (Added IN LAR/SHOOT indication, DT2 symbol) - Fixed
  • Missing Course Line Option for TGT (HSI and SA Page) - Fixed
  • Automatic IFF disabled in LTWS
  • COMM window illuminates whenever transmissions are received on COMM 1 and COMM 2,respectively - Fixed
  • Radio digits corrupt during cold start - Fixed
  • AGM-65F resets after shooting all AGM-65E's - Fixed
  • Laser mavs will not fire after IR mavs used - Fixed
  • Added Angle of Attack (AoA) steady tone for certain conditions:
    • FLAP AUTO AoA above 35 and below 7 degrees
    • FLAP FULL AoA above 32 degrees
    • FLAP HALF AoA above 35 degrees
    • With stores AoA above 25 degrees
  • AGM-84E - PP mode unable to set target elevation - Fixed
  • PRF should not be pilot selectable in ACM modes - Fixed
  • TDC over Azimuth hides the setting - Fixed
  • STEP cursor fixed when using EXPAND
  • RDDI will display the AGR page in A2G mode when the lightning is changed from NIGHT to DAY - Fixed
  • Corrected guns and rockets HUD / STORES symbology
  • EW symbols on SA always show upright - Fixed
  • SURV still contributes to ROE ID criteria when SURV is deselected in SA SENSR subpage - Fixed
  • Removed LOFT for HARM in TOO and SP modes (same way as F-16C)
  • IN RANGE notification in HUD with no target data - Fixed
  • Mark points become corrupted when using WPDSG - Fixed
  • Fixed indication of JDAM and cannon on HUD
  • AGM-65E Will not fire on a building if the MAV is SOI - Fixed
  • Weapon volume for AIM-9X adjustment - Fixed
  • FPAS descent distance - Fixed
  • Paddle switch and Pinkie button animation switched - Fixed
  • TAC Menu does not show the weapon option unless the stores page has been selected - Fixed
  • Fixed indication of AGM-65E
  • COMM control does not work while the radios are not powered - Fixed
  • UFC Scratchpad Error input - Fixed
  • ACM and SIL mode crossing - Fixed
  • Reversed ground effect at high speed is fixed
  • T UP is using heading and not track in HSI Aircraft symbol is aligned with the heading in HSI and SA - Fixed
  • Mark point cannot be displayed in feet - Fixed
  • If waypoints are cycled after using WPDSG, laser Maverick seeker will wander - Fixed
  • A-G/A-A radar page shows true heading - Fixed
  • TWS still functions on ground - Fixed
  • AG radar. Functions on the ground at zero speed and WoW - Fixed
  • STT acquisition always uses the current PRF in INTL - Fixed
  • DDI#7 function during TDC designation - Fixed
  • Harpoon HUD intersection indication - Fixed
  • Loud "fluttering" sound inside the cockpit when speed > 200 KIAS - Fixed
  • AACQ with TDC over different track than L&S - Fixed
  • AACQ/FACQ command is always SCS right instead of SCS towards the radar page - Fixed
  • Player's ladder at cold start moves - Fixed
  • HUD TD Diamond not ground stabilized - Fixed


DCS F-16C Viper by ED

  • Added HARM loading option on stations 4 and 6
  • Added HQ-7 and Roland to HARM sensor database
  • Waypoints are disappears after switching to A-G and back to NAV - Fixed
  • Adjusted landing behavior in crosswind (adjusted side friction factor for crosswind landing and takeoff/nose gear absorber updated)
  • Nosewheel steering gains - sensitivity adjusted
  • AGM-65 D, G, and H, K Maverick non-consistent lock on - Fixed
  • AGM-65G/D/H/K adding missing options:
    • Boresight (BSGT) option
    • Uncage (allow Maverick gyro to complete 30 seconds earlier)
    • It is possible to lock on with two missiles prior to launching the first missile
  • Generator stops and FCR alignment turns off after being idle for too long - Fixed
  • NOT SOI for HSD - Fixed
  • AGM-65 WPN Page symbology errors - Fixed
  • Check Exterior lights COVERT modes - Fixed
  • HARM HAS - redesigned logic - Fixed
  • Switching Master Modes PWR OFF HARM's - Fixed
  • Mavericks should already be powered on and warmed up on air start - Fixed
  • Livery names are incorrectly formatted - Fixed
  • EO submodes not remembered - Fixed
  • Aerodynamic forces on gear posts inverted - Fixed
  • Selected station number must be highlighted, not boxed - Fixed
  • Fix for fuel flow indicator, hydraulic pressure indicators, oil pressure indicator, nozzle position indicator
  • Updated DE Viper manual


DCS Supercarrier by ED

  • Static crew men have collision - Fixed
  • "See you at 10" stays after used - Fixed
  • AI F-14 In user mission gets stuck in middle of deck then vanishes - Fixed
  • Added more Variance in AI Carrier Approach Speed
  • SU-33 and Kuznetzov abort take off - Fixed
  • Lights are turned on on bridge and opened spaces below flight deck day time - Fixed
  • All aircraft spawn from runway - Fixed
  • Deck crew disappears on game PAUSE - Fixed


DCS A-10C II Tank Killer by ED

  • Available for all countries in the Mission Editor
  • Animation of opening of aircraft canopy has been improved
  • Loadouts with triple SUU-25x8 aren't visible in simulation - Fixed
  • "Hide stick" feature is added
  • Aircraft skins are restored in all training missions
  • Flashing for navigation lights - fixed
  • Setting Chaff or flare above 255 and releasing crashes DCS - Fixed
  • Flare count updated. Flares count increased up to 480
  • Adjust Coolie Hat HOTAS functions: Coolie Hat Up: HUD as SOI; Coolie Hat Down: HMD SOI
  • China Hat HOTAS changes. Regardless of what is Sensor of Interest (SOI), China Hat Aft Long always slaves the Targeting Pod to the current Steerpoint and not the Sensor Point of Interest (SPI). China Hat Forward Long slaves all sensors and weapons to SPI instead
  • Sounds for the GAU8 gun are updated
  • Updates to Thrustmaster Warthog HOTAS Profile (Profiles edited)
  • HUD frame size and HUD projection - fixed (Original A-10C only, fix for A-10C II coming)
  • A-10C II Canopy damage now visible in the external view and cockpit both
  • UFC Panel Labels updated
  • Radio Call placard matches ACFT Tail number now
  • Nose gear strut compression improved
  • NS 430 navigation system isn’t available for A-10C II further
  • HMCS. Implemented blue line connecting mini-SPI and PPLI symbols: solid for flight members, and dashed for other flights
  • Fixed Fuel Selector Knob position at start - it was not “lined up” correctly
  • HUD CCRP mode was disabled for APKWS rockets
  • HMCS brightness control was updated: both DAY and NIGHT modes have the range of 100% with 5% increments. Current brightness value is displayed for 3 seconds after last change
  • HMCS SADL assigned target shape was changed to the red solid triangle
  • Fixed sporadic crash in HMCS related to symbology occlusion by maximum range (the one set in the HMCS profile)
  • Fixed slight roll of the entire HMCS symbology when VR headset is used - it directly affected horizon line, as well as spatial symbols positions
  • Added ‘Default Gun Mode' and ‘HMD render eye’ options for A-10C II
  • Improved HMCS Line-of-Sight computation when DTSAS is not available. Now radar altitude is taken into account, when available
  • TGP boresight option was added to TGP OSB5, with the ability to set boresight elevation via scratchpad
  • Tweaks to Russian HOTAS input translations for A-10C
  • A-10C Shturmovik campaign. Mission 5. There is no task to return to targets if enemy fighters are not destroyed - fixed
  • Joystick VKB Gunfighter. Renamed correctly in customized profiles
  • Fixed CTD on Transport.dll


DCS P-47D Thunderbolt by ED

  • Water injection system is added
  • Engine improvements based on water injection system
  • Air cooling model improved
  • Fixed a bug with displaying some elements after destruction of wings
  • Rudder plate at max deflection angles intersects with other elements - fixed
  • Cowl flaps control rod model improved


DCS FW 190 A-8 by ED

  • Smoke screen button assignment - fixed
  • Oil temperature - fixed


DCS FW 190 D-9 by ED

  • Corrections to the cooling model


DCS Spitfire LF Mk IX by ED

  • When leaving aircraft to AI it’s tail sinks into the ground - fixed
  • Added the burned model
  • Some visual gaps between cockpit and the external model are closed


DCS Flaming Cliffs by ED

  • MiG-29G. Cockpit indication doesn't work - fixed
  • MiG-29. Large bounce after a heavy landing, no nose gear damage - fixed
  • Su-25. Added single mission to Syria map
  • SU-25T. SPPU-22-1 gunpad not doing any damage to light armor - added some armor piercing shells into the round rack
  • Updated / added Instant Action missions


DCS Ka-50 Black Shark by ED

  • The elevation of the Vikhr ATGM does not correlate with the sight - fixed


DCS WWII Assets pack by ED

  • New units are added to the pack:
    • M1 37mm AAA
    • M45 quadmount AAA
    • QF 3.7-inch AAA
    • Daimler Armoured Car
    • M4 High-Speed Tractor
    • Light Tank Mk VII Tetrarch
    • FuMG 401 Freya LZ radar
  • MG shoots higher on sd234\2 Puma. Sight reticle has been changed
  • A-20G behavior is changed to attack aircraft/bomber
  • The AI A-20G seems to ignore CAS / Bombing / Carpet Bombing tasking - fixed
  • AI Gunners on Bombers are too accurate A-20G and Ju-88 effective turret range reduced
  • Evasion maneuvers for WWII bombers improved
  • The following units have been made available free for all users:
    • A-20G bomber
    • Flak 18
    • Bofors 40mm
    • Panzer IV
    • Sherman
    • Sd.Kfz.251
    • M2A1
    • Blitz 3.6-6700A
    • Bedford MWD


DCS Combined Arms by ED

  • Paratroopers don't move after landing - fixed
  • Improved AI movement along the route
  • Fixed infantry stuck
  • Units "on road" are directed to the next WP - fixed



DCS The Channel Map by ED

  • Optimized surface details
  • Fixed: unable to set temperature
  • Improved TAD textures
  • Made birds' ambient sounds less annoying

DCS Syria Map by Ugra Media

  • Optimized surface details
  • Eliminated AIs traffic jam on some airport runways during takeoff

Campaigns


The Border Campaign by Armen Murazyan:

  • The work of the nondirectional radio beacon, which was lost after updates in the mission editor, has been restored


FW-190A-8 Horrido! campaign by Reflected Simulations:

  • Temperatures adjusted
  • New assets added


Spitfire IX The Big Show campaign and P-51D Blue Nosed Bastards of Bodney campaign by Reflected Simulations:

  • Various bug fixes and improvements
  • New assets added


UH-1H Argo Campaign by by 373vFS Greg:

  • Mission 6: Fixed trigger zone bug that was not allowing the mission to continue after the first minutes


F/A-18C Raven One campaign by Baltic Dragon:

  • Mission 3. Fixed foul deck conditions in M03A and 03B
  • Mission 4. Updated kneeboard page and fixed wrong codeword for Sirri island
  • Mission 7. Fixed again problems with Psycho dropping the smoke mark. Fixed typo in recovery coordinates in the briefing
  • Mission 9. Fixed the triggers and problems with Raven 11 flight taking off too early and then things happening too quick (it was linked to two overlapping space bar calls). Added safeguards making it much more difficult for Tor to shoot down all the Mavericks. Changed the loadout, removing one tank for the player and adding one GBU-12 (double ugly config). Added safeguards, so whenever enemy sniper or his support are wounded / damaged, it would count as a kill. Maintained attack option for Dutch even if player chooses he will attack
  • Mission 11. Updated triggers for Spades attack on Silkworms. Other minor corrections
  • Mission 14. Removed debugging messages


A-10C The Enemy Within campaign by Baltic Dragon:

  • Added campaign of A-10C II


L-39 Albatros: Kursant Campaign by ED

  • Mission 08: The logic of the final message in the unsuccess has been improved


Thank your for your passion and support, we hope you all enjoy the new update.

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Chi siamo

Siamo una nuova Commuity Italiana che propone un approccio realistico ai simulatori, replicando i passaggi di un vero Pilota USAF/Navy. Il percorso e' studiato bilanciando la dose di realismo al divertimendo, scopo principale della nostro gruppo di piloti virtuali. Air Combat Wings e' aperta a tutti, anche ai principianti ! Solca i cieli virtuali con noi, ti aspettiamo !

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